POV-Ray : Newsgroups : povray.programming : Povray 4? wish list : Re: Povray 4? wish list Server Time
28 Jul 2024 20:25:00 EDT (-0400)
  Re: Povray 4? wish list  
From: Angelo 'kENpEX' Pesce
Date: 6 Dec 2001 17:39:22
Message: <3c0ff1d7.41227138@news.povray.org>
On Thu, 06 Dec 2001 22:17:18 +0200, Peter Popov <pet### [at] vipbg> wrote:

>On Thu, 06 Dec 2001 11:29:52 GMT, ken### [at] uniplanit (Angelo 'kENpEX'
>Pesce) wrote:
>
>>Flame war... it seems too much for a simple, polite, discussion about
>>some topics of povray development... 
>
>We're generally gentle and polite :)
>
>>Well if someone here thinks that
>>this is a flame war I'll go away, that wasn't my objective, and if I
>>have to flame to say my opinion about povray features, and to say that
>>imho there is something that is still lacking, well I really don't
>>want to...
>
>That's the spirit!
>
>Take it easy... it's just that all these suggestions have been
>discussed over and over again and the Team have had to justify their
>modus operandi a thousand times and so on. Hey, we even had a "Beat
>LightWave" frenzy at some point! And of course, POV won :)
>
>Now seriously, everything you suggested, save displacement mapping and
>assembler coding (ok, I may have missed something), is possible. There
>is one problem: it either should be made perfect or not made at all.
>That's the POV spirit. Of course this means a lot, an awful lot of
>really hard work and research, and the related heaps of free time and
>resources... which is something Team members are known to lack
>(plainly because they spend whatever time they have left from making a
>living on working on POV).
>
>Now, it is a completely different matter if you come up with a working
>idea. Working in the see-what-my-patch-can-do-and-it-seems-stable-for-
>all-that-a-year-of-beta-testing-among-fifty-beta-testers-means sense.
>And even then you will have no guarantee. But at least it will give
>you a much better start.
Ok ok got it... In fact as I'm a new user (no I'm not, but I don't
know povray so well... well mabye I know it but I've only used it to
generate some fine background art for my desktop, mainly fractals, but
with some style in them, rendered used a quite good renderfarm) I went
to www.povray.org as usually, and then to povray.co.uk. After reading
of pov 3.5 I downloaded it, then as I'm (as I already told) a 3d gfxer
and a programmer I saw that some useful (to me?) features where still
missing. So I went to Warp's site and this is what I found:

"I would like to suggest some new features for the program. Who should
I talk to?" 
This is best discussed on the Pov news groups (news.povray.org) in
both the general news group and the windows news group. The Pov team
does skim through the message posted there and occasionaly impliment
ideas that have been posted by users. 
You may also contact any of the POV-Ray T.A.G. members with
suggestions, comments, or ideas for improvements to POV-Ray. To learn
more about the POV-Ray T.A.G. and their contact information go here:
http://tag.povray.org/. 

I mailed Warp, and he told me to post in the newsgroup, so I
configured my news reader, downloaded all the past msgs and since I
saw a similar post in povray.programming I posted my own stuff (about
pov4 since I knew that pov3.5 was fixed)...
And this is the story, now we have a huge huge thread and at the
beginning someone told not so nice things too, but I don't feel that I
did anything wrong. Sorry for that, I still think that is not so easy
for a newbie to understand povray development process and features by
reading the faqs (and Warp's faq is the best one, the others are
shitty). Also I don't know why I have to read everything about pov 3.5
on povray.co.uk and not on www.povray.org.


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